Gaming Graphic Designer Resume Example
Professional ATS-optimized resume template for Gaming Graphic Designer positions
Jane Doe
Gaming Graphic Designer
Email: jane.doe@email.com | Phone: (555) 123-4567 | LinkedIn: linkedin.com/in/janedoe | Portfolio: jane-portfolio.com
PROFESSIONAL SUMMARY
Creative and detail-oriented Gaming Graphic Designer with over 6 years of experience crafting immersive visual assets for AAA titles and indie games. Expert in developing dynamic concept art, UI/UX elements, and in-game assets that enhance player engagement. Adept at collaborating across multidisciplinary teams, translating design concepts into compelling visuals, and leveraging the latest tools like Unreal Engine and Substance Suite. Passionate about pushing the boundaries of interactive storytelling through innovative graphic design.
SKILLS
Hard Skills
- 3D Modeling & Texturing (Blender, Substance Painter)
- UI/UX Design & Wireframing (Figma, Adobe XD)
- Concept Art & Illustration (Photoshop, Krita)
- Real-time Asset Creation (Unreal Engine, Unity)
- Animation & VFX (After Effects, Spine)
- Color Theory & Typography for Gaming
Soft Skills
- Creative Problem-Solving
- Cross-Functional Collaboration
- Agile Workflow Management
- Critical Feedback & Iteration
- Time Management & Deadlines
WORK EXPERIENCE
*Senior Gaming Visual Artist*
Blue Pixel Studios, San Francisco, CA
June 2022 – Present
- Led a team of 4 artists in designing the visual identity for the company's flagship sci-fi RPG, resulting in a 30% increase in player retention.
- Developed stylized character concepts, environment art, and UI elements aligned with the game's narrative and aesthetic.
- Implemented real-time rendering techniques within Unreal Engine to optimize in-game visual effects, reducing load times by 15%.
- Collaborated closely with game developers and narrative writers to ensure visual consistency across all art assets.
*Game Asset Designer*
IndieWave Creations, Remote
August 2018 – May 2022
- Crafted high-fidelity 3D models, textures, and animations for a popular multiplayer horror game, which earned awards at Indie Game Festival 2021.
- Designed comprehensive UI/UX interfaces that enhanced user engagement and streamlined navigation workflows.
- Managed asset pipeline from concept sketches to final integration, ensuring timely delivery within budget constraints.
- Conducted user testing sessions to refine art assets based on player feedback, significantly improving in-game usability.
EDUCATION
**Bachelor of Fine Arts in Digital Media & Animation**
*California Institute of Arts, Valencia, CA*
*2014 – 2018*
CERTIFICATIONS
- **Certified Unreal Engine Artist** — Epic Games, 2023
- **UX Design for Interactive Media** — Interaction Design Foundation, 2022
- **Advanced Texturing & Material Creation** — Substance Academy, 2024
PROJECTS
- **"Nebula Rising" – Sci-fi MMORPG**
Created key in-game assets, including spaceship interiors and alien landscapes, shaping the game's futuristic aesthetic.
- **"Mystic Lands" – VR Adventure**
Designed immersive environment visuals and UI overlays that received acclaim at the 2023 VR/AR Awards.
- **Interactive Character Customizer (Personal Portfolio Project)**
Developed a web-based character customization tool utilizing real-time rendering, showcasing expertise in UI/UX and 3D asset integration.
TOOLS & TECHNOLOGIES
- Unreal Engine 5, Unity 2023
- Adobe Creative Suite (Photoshop, After Effects, Illustrator)
- Substance Painter, Substance Designer
- Blender, Maya
- Figma, Adobe XD
LANGUAGES
- English (Native)
- Spanish (Proficient)
*References available upon request.*
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