Gaming Motion Designer
Professional ATS-optimized resume template for Gaming Motion Designer positions
Professional Title
Email: jane.doe@email.com | Phone: (123) 456-7890 | LinkedIn: linkedin.com/in/janedoe | Portfolio: janedoegraphics.com
PROFESSIONAL SUMMARY
Innovative Gaming Motion Designer with over 6 years of experience creating immersive animations and visual effects for AAA titles, indie projects, and interactive gameplay. Adept at blending storytelling with cutting-edge motion design techniques to enhance player engagement and deliver cinematic experiences. Skilled in collaborating with game developers, VFX artists, and UX designers to produce polished, high-impact visuals within tight deadlines. Passionate about experimenting with emerging technologies such as real-time rendering, AR/VR, and procedural animation to push the boundaries of interactive design.
SKILLS
Hard Skills
- 3D Animation & Motion Graphics (Cinema 4D, After Effects, Blender)
- Real-Time Rendering & Game Engine Integration (Unity, Unreal Engine)
- VFX Creation & Compositing
- Character Rigging & Animation
- Shader Development (HLSL, GLSL)
- Scripting & Automation (Python, MEL)
- UI/UX Animation & Interactivity
- Video Editing & Compositing (Premiere Pro, DaVinci Resolve)
Soft Skills
- Creative Collaboration
- Cross-disciplinary Communication
- Agile & Scrum Methodologies
- Problem Solving & Critical Thinking
- Adaptability in Fast-Paced Environments
- Attention to Detail
WORK EXPERIENCE
*Senior Motion Designer | PixelPlay Studios, San Francisco, CA*
June 2022 – Present
- Led motion design for flagship game titles, including character animations, cinematic sequences, and UI animations that increased user engagement scores by 20%.
- Collaborated with developers and art directors to implement real-time animated effects using Unreal Engine's Niagara VFX system, reducing iteration time by 30%.
- Developed a procedural animation toolkit in Python and Houdini, enabling rapid creation of complex environmental effects such as weather and particle systems.
- Mentored junior designers on motion graphics best practices and live production workflows.
Game VFX & Motion Artist | Arcadia Interactive, Los Angeles, CA
August 2018 – May 2022
- Designed dynamic visual effects for combat sequences, spells, and hero abilities in a multiplayer online battle arena (MOBA) game, contributing to 15+ major updates.
- Implemented motion graphics for in-game tutorials and onboarding screens, improving player onboarding retention by 15%.
- Worked within Unity to integrate and optimize particle systems and animations for mobile and console platforms, ensuring consistent performance.
- Participated in weekly design sprints, translating concept art into animated prototypes aligned with gameplay mechanics.
*Junior Motion Designer | Virtuoso Interactive, Austin, TX*
July 2016 – July 2018
- Assisted in creating promotional teasers, trailers, and behind-the-scenes content utilizing After Effects and Cinema 4D.
- Supported production of animated logos and UI assets for multiple projects, adhering to branding standards and technical constraints.
- Gained hands-on experience with character rigging and facial animation, collaborating closely with voice acting teams.
EDUCATION
**Bachelor of Fine Arts in Digital Animation**
University of California, Los Angeles (UCLA)
Graduated: May 2016
CERTIFICATIONS
- **Unity Certified Developer** (2023)
- **Adobe Certified Expert – After Effects** (2022)
- **Houdini Foundations** (2021)
PROJECTS
- **“Eclipse: Dawn of Shadows” — AAA open-world RPG**
Developed dynamic weather and environmental particle effects used to set mood and immersion.
- **“Synthwave Racer” — Indie VR Racing Game**
Created neon-lit trailer motion graphics and in-game UI animations utilizing real-time rendering in Unreal Engine VR.
- **“Galactic Saga” — Cinematic Trailer Series**
Directed and animated a series of cinematic trailers combining VFX, character animation, and compositing that garnered over 10M views online.
TOOLS & TECHNOLOGIES
- Cinema 4D, After Effects, Blender, Houdini
- Unity, Unreal Engine, Substance Painter
- Python, MEL, Shader languages (HLSL, GLSL)
- Adobe Creative Suite (Premiere Pro, Photoshop, Illustrator)
LANGUAGES
- English (Native)
- Spanish (Professional Working Proficiency)
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