Gaming UI Designer
Professional ATS-optimized resume template for Gaming Ui Designer positions
Professional Title
Email: jane.doe@example.com | Phone: (555) 123-4567 | LinkedIn: linkedin.com/in/janedoe | Portfolio: janedoegames.com
PROFESSIONAL SUMMARY
Creative and detail-oriented Gaming UI Designer with over 6 years of experience crafting intuitive, engaging, and visually compelling interfaces for AAA and indie titles. Adept at translating gameplay mechanics into seamless user experiences, leveraging user-centered design principles, and collaborating cross-functionally with developers, artists, and producers. Passionate about incorporating the latest trends in AR/VR UI and adaptive design to elevate player immersion and engagement.
SKILLS
**Hard Skills:**
- UI/UX Design & Prototyping
- Adobe Creative Suite (Photoshop, Illustrator, XD)
- Figma, Sketch, After Effects
- 3D Interface Design & Animation
- Responsive & Adaptive UI Development
- User Testing & Playtesting Analysis
- Game Flow & Wireframing
- Augmented Reality (AR) & Virtual Reality (VR) Interfaces
- Data-Driven Design & Analytics Tools
**Soft Skills:**
- Creative Problem Solving
- Cross-team Collaboration
- Agile & Scrum Methodologies
- Critical Thinking & User Empathy
- Strong Communication Skills
- Attention to Detail
- Adaptability in Fast-Paced Environments
WORK EXPERIENCE
*Senior UI Designer | EpicPlay Studios | San Francisco, CA*
June 2021 – Present
- Led UI design for "Galactic Odyssey," a major sci-fi RPG, increasing player retention by 15% through intuitive menus and immersive HUDs.
- Developed a dynamic in-game tutorial system, reducing onboarding time by 25% and enhancing user engagement.
- Collaborated with developers to implement AR-based UI features, creating 3D holographic overlays for enhanced immersion.
- Conducted user testing sessions to identify pain points, iterating designs to improve accessibility for diverse player demographics.
- Managed a team of three junior designers, fostering innovation and adherence to style guides.
*UI Designer | Nebula Interactive | Austin, TX*
August 2017 – May 2021
- Designed and iterated interfaces for self-published mobile games, achieving over 2 million downloads cumulatively.
- Created wireframes and prototypes using Figma, streamlining the design-to-development workflow for faster deployment cycles.
- Implemented adaptive UI layouts for multiple device types, ensuring consistent aesthetics and usability across platforms.
- Introduced animation-enhanced menus using After Effects, which increased menu engagement and clarity.
- Collaborated tightly with sound designers to enhance feedback cues, improving overall user satisfaction scores.
*Junior UI Artist | Starbound Games | Seattle, WA*
June 2015 – July 2017
- Assisted in designing HUD and UI elements for "Mystic Realms," focusing on clarity and thematic consistency.
- Created iconography and visual assets, adhering to the stylized art direction and improving visual hierarchy.
- Supported usability testing, gathering user insights that informed subsequent iterations.
EDUCATION
**Bachelor of Fine Arts in Digital Media & Design**
University of Washington, Seattle, WA
Graduated: 2015
CERTIFICATIONS
- Game Design & UI/UX Specialization | Coursera (2022)
- Advanced AR/VR Interface Design | Unity Certified (2023)
- Certified Scrum Product Owner (CSPO) | Scrum Alliance (2024)
PROJECTS
- **"Mystic Realms" Mobile UI Overhaul** — Led a complete redesign emphasizing minimalist motifs and gesture-based navigation, resulting in a 20% increase in session duration.
- **“VR Holographic Menu System”** — Developed a prototype for immersive menus using Unity and Unreal, showcased at GDC 2024.
- **Player Feedback Dashboard** — Built an analytics dashboard to monitor in-game UI interactions, enabling data-driven refinements and better user experience.
LANGUAGES
- English (Native)
- Spanish (Conversational)
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