Gaming Ux Designer Resume Example

Professional ATS-optimized resume template for Gaming Ux Designer positions

John Doe

Senior Gaming UX Designer

Email: example@email.com | Phone: (123) 456-7890

PROFESSIONAL SUMMARY

Innovative and user-focused Gaming UX Designer with over 6 years of experience creating immersive, intuitive interfaces for AAA titles and mobile gaming platforms. Adept at translating complex gameplay mechanics into seamless user experiences through iterative design processes, user research, and prototyping. Passionate about blending storytelling with usability to elevate player engagement and retention in competitive gaming markets. Skilled in applying the latest UX methodologies, AR/VR integration, and accessible design practices in fast-paced development environments.

WORK EXPERIENCE

**Epic Play Studios**, San Francisco, CA

June 2022 – Present

- Led the UX design for *Legends of Astra*, a multiplayer AR/VR sci-fi adventure, increasing player retention by 15% through intuitive navigation and in-game tutorial workflows.

- Collaborated with game designers, developers, and sound teams to incorporate gesture-based controls, improving immersion in VR environments.

- Conducted extensive user testing with diverse demographics, resulting in accessibility features that expanded market reach by 20%.

- Developed comprehensive UX documentation, style guides, and wireframes, enabling seamless integration with agile development cycles.

*UX Designer – Mobile & Console Games*

**NextGen Interactive**, Los Angeles, CA

August 2018 – May 2022

- Designed engaging user interfaces for flagship titles, including *Battlefront Command*, improving onboarding time by 25% and reducing user confusion.

- Implemented feedback loops via in-game analytics and player surveys, which informed iterative design adjustments focused on usability and engagement.

- Co-created a modular UI system that streamlined the onboarding process across multiple platforms, increasing consistency and reducing development costs.

- Facilitated usability workshops for cross-disciplinary teams, fostering a player-centered design culture.

*Junior UX Designer*

**PixelPlay Games**, San Diego, CA

July 2016 – July 2018

- Supported senior designers in creating wireframes and user flows for mid-level mobile titles, contributing to app store top rankings.

- Conducted heuristic evaluations and moderated playtest sessions to gather actionable insights.

- Developed prototype assets that were adopted in over 10 game releases, ensuring a consistent player-centric approach.

EDUCATION

**Bachelor of Arts in Interactive Media & Design**

University of California, Los Angeles (UCLA)

*September 2012 – June 2016*

CERTIFICATIONS

- Nielsen Norman Group — UX Master Certification, 2023

- Unity Certified UX Designer, 2024

- Accessibility for Game Design (GDQ Certification), 2023

PROJECTS

- **In-game Accessibility Revamp for *Astra Saga***

Redesigned menus and control schemes incorporating voice commands, color contrast adjustments, and customizable settings, increasing accessibility ratings by 30%.

- **Player Feedback Implementation in *Cyberverse*:**

Built an integrated in-app feedback tool leveraging real-time data analytics to rapidly iterate on UI elements, significantly boosting user satisfaction scores.

TOOLS & TECHNOLOGIES

- Figma, Adobe XD, Axure RP

- Unity & Unreal Engine UI Systems

- Adobe Photoshop & Illustrator

- Jira, Trello, Confluence

- Data Analytics: GameAnalytics, Mixpanel

LANGUAGES

- English (Native)

- Spanish (Conversational)

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